Category: Dev Blogs
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Developer Log #11
1. What we shipped This week we released our marketing website (kanka.io) in French, Spanish, German and Brazilian Portuguese. It was something we had before the redesign of 2021, and something I’ve been meaning to do ever since. It’s not fully finished (you can’t switch languages in the UI, we let Google decide which version…
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Developer Log #10
1. What we shipped Released a few quality of life improvements to the plugin library this week. It will now check for Blade/PHP syntax when working on character sheets to help new users out. Also shipped a bunch of bug fixes. 2. What we’re working on next I am working on a new image selector…
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Developer Log #9
1. What we shipped I released 3.11 last week which focused on some performance improvements. This week has just been a few bug fixes and monitoring that the performance tweaks are having their desired effect. 2. What we’re working on next I’m currently working on a new quick lookup interface that has full-text search built…
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Developer Log #8
1. What we shipped It’s been a quiet week. Turns out I had fungus growing in the back of my kitchen so I’ve been pretty busy with stripping everything out and organising a replacement. Not ideal. I did have time to fix several small bugs here and there and doing support for a few users…
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Developer Log #7
1. What we shipped We’ve pushed a few improvements and fixed a few bugs with the new experimental text editor, fixed some texts which still referenced the old terminology, and overall just did some light polishing work following the massive release we did last week. I also fixed a lot of page titles and meta…
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Developer Log #6
1. What we shipped Nothing exciting yet. We fixed a bunch of bug fixes to campaign imports, and api validations. We’ve also been testing a new starter kit for new acounts that hopefully better showcases some of Kanka’s cool features. We’ll share stats about that once we have enough data! 2. What we’re working on…
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Developer Log #5
1. What we shipped Following last week’s release of 3.8, this week we focused on fixing bugs that went undetected in our testing. On a personal note, I have family visiting which also means that I couldn’t comfortably ship a bunch of new toys for you all to worldbuild with. As a reminder, you can…
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A security update and a lesson in permissions
At Kanka, we believe in being transparent. Not just about our roadmaps, but about the challenges we face behind the scenes, which is why we recently introduced our developer logs. Today, we’re sharing the details of a security incident we recently identified and resolved which warrants it’s own article. The “what” and the “when” On…
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Developer Log #4
1. What we shipped I’ve been yapping on about collaborative whiteboards for what feels like forever, but this week I finished the new code. While we didn’t ship anything to Kanka itself, I did install and set up the new “websocket” servers which will power the whole collaborative part of whiteboards and allow live-updates. Spitfire/Itza…
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Developer Log #3
The whole team is back at work and the first thing we decided to do was to think really hard about how we work. Instead of focusing on shiny new features, we went about fixing how we decide what actually deserves our time. As Kanka grows, the biggest risk isn’t technical debt, it’s attention debt.…
