Tag: release

  • Version 3.12 – Focus on search and security

    Version 3.12 – Focus on search and security

    Hide your unused NPCs and abandonned plot hooks, we’re back with an important update! Search improvements We’ve redesigned and merged our quick lookup and full-text search into a single unified interface, rather than hiding full-text search behind a page. Clicking on the search button now brings up a Search interface. Hitting ⌘F toggled full-text search…

  • Version 3.11 – Performance improvements

    Version 3.11 – Performance improvements

    We’re back with a relatively small but important update. Performance improvement – phase 1 As part of our quarterly objectives, we wanted to move where some textes are stored in the database. This is phase 1 or 3, focused on moving a campaign’s description and billboard text in a new place that only gets loaded…

  • Version 3.10 – Everything you’ve ever wanted

    Version 3.10 – Everything you’ve ever wanted

    With our quarterly bets for Q1 finished, we are now focusing on user submitted requests on the roadmap. New category lists By far our biggest rework project of the year, we’ve re-written most of the code related to category lists (listing your world’s characters, locations, maps, or custom categories). What was until now 6 separate…

  • Version 3.9 – New terminology & new text editor

    Version 3.9 – New terminology & new text editor

    Kanka has always had its own special way of talking about things. Entities, Posts, Attributes, Attribute Templates, Templates, Connections, Assets.. Over time, we’ve heard the same feedback: the terminology can be confusing, especially for new users trying to find their feet. With this update, we’ve rethought the words we use to describe your content, making…

  • Version 3.8 – Collabroative whiteboards & Referrals

    Version 3.8 – Collabroative whiteboards & Referrals

    Please join us in welcome our first release of 2026! Collaborative whiteboards When we introduced whiteboards, we mentioned that a collaborative aspect would take a while. And boy did it take a while, but it’s here! Whiteboards no longer have a “save” button but each action, move, rotation, colour change, etc gets sent directly to…

  • Version 3.7 – Campaign-wide connections web and tighter inventory interface

    Version 3.7 – Campaign-wide connections web and tighter inventory interface

    I know, I know. But Jay, you gasp, it’s only been a week since Kanka 3.6 came out. And I hear you – I wasn’t planning an update so quickly, but things just kept… happening? But don’t worry, it’s a smaller update focused on two little gifts I wanted to get out in time for…

  • Version 3.5 – Whiteboards and higher limits

    Version 3.5 – Whiteboards and higher limits

    We recently ran a survey on how to make our Wyvern and Elemental tiers better. We got lots of interesting feedback, but also two clear things people valued more than anything else: whiteboards and higher limits! Whiteboards Important note: while we know many of you may be excited about this upcoming feature, if you are…

  • Version 3.4 – Summer update

    Version 3.4 – Summer update

    We’re back from our summer break and have a small update with us today. General improvements Inventories get a new “generate” button to easily generate an entity’s inventory. Filter on tags and amount of elements you wish to be added to the entity’s inventory. The calendar dashboard widget now shows the current day’s moon phases.…

  • Version 3.3 – Post calendar dates

    We’re back with a small update before our summer break. Post calendar dates This feature stayed in the number one spot of our roadmap for quite a while. It required a lot of refactoring behind the scenes to make it possible, which we gradually rolled out behind the scenes with the last three updates. Posts…

  • Version 3.2 – Quick Creator Templates

    Version 3.2 – Quick Creator Templates

    We’re back with another update, bringing many quality of life improvements. Quick creator templates In the quick creator, when creating multiple entities at a time using the “bulk” option, it is now possible to select a template of the same module. This means you can create all your bad NPC ideas way faster! This will…