Category: News
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Version 3.12 – Focus on search and security
Hide your unused NPCs and abandonned plot hooks, we’re back with an important update! Search improvements We’ve redesigned and merged our quick lookup and full-text search into a single unified interface, rather than hiding full-text search behind a page. Clicking on the search button now brings up a Search interface. Hitting ⌘F toggled full-text search…
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Version 3.11 – Performance improvements
We’re back with a relatively small but important update. Performance improvement – phase 1 As part of our quarterly objectives, we wanted to move where some textes are stored in the database. This is phase 1 or 3, focused on moving a campaign’s description and billboard text in a new place that only gets loaded…
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Quarterly Objectives – Q2 2026
After our successful introduction of quarterly objectives for Q1, we’re back with some big plans for the next 3 months. Outcome 1 – Kanka is faster and easier to navigate Kanka should get out of the way and let users worldbuild faster, rather than overload them with choices. Pages should load fast. Editing things should…
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Version 3.10 – Everything you’ve ever wanted
With our quarterly bets for Q1 finished, we are now focusing on user submitted requests on the roadmap. New category lists By far our biggest rework project of the year, we’ve re-written most of the code related to category lists (listing your world’s characters, locations, maps, or custom categories). What was until now 6 separate…
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Version 3.9 – New terminology & new text editor
Kanka has always had its own special way of talking about things. Entities, Posts, Attributes, Attribute Templates, Templates, Connections, Assets.. Over time, we’ve heard the same feedback: the terminology can be confusing, especially for new users trying to find their feet. With this update, we’ve rethought the words we use to describe your content, making…
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Version 3.8 – Collabroative whiteboards & Referrals
Please join us in welcome our first release of 2026! Collaborative whiteboards When we introduced whiteboards, we mentioned that a collaborative aspect would take a while. And boy did it take a while, but it’s here! Whiteboards no longer have a “save” button but each action, move, rotation, colour change, etc gets sent directly to…
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Quarterly Objectives – Q1 2026
We recently mentioned that we are changing the way we work and think about work at Kanka. Today we’ll go into detail about why the change, how it’s changing, and what we’re committing to ship in Q1 2026. Our goal is to announce these at the beginning of every quarter, along with a video where…
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Version 3.7 – Campaign-wide connections web and tighter inventory interface
I know, I know. But Jay, you gasp, it’s only been a week since Kanka 3.6 came out. And I hear you – I wasn’t planning an update so quickly, but things just kept… happening? But don’t worry, it’s a smaller update focused on two little gifts I wanted to get out in time for…
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Version 3.5 – Whiteboards and higher limits
We recently ran a survey on how to make our Wyvern and Elemental tiers better. We got lots of interesting feedback, but also two clear things people valued more than anything else: whiteboards and higher limits! Whiteboards Important note: while we know many of you may be excited about this upcoming feature, if you are…
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Anniversary – Eight years of Kanka – A celebration
It’s that time of year again, when Kanka celebrates its birthday and becomes one year older! We were too busy last year to release these stats, but we’re back, so let’s have a look at what exciting things happened for Kanka this past year. Highlights of the past year By far the biggest and most…
