Author: Jay

  • Version 3.7 – Campaign-wide connections web and tighter inventory interface

    Version 3.7 – Campaign-wide connections web and tighter inventory interface

    I know, I know. But Jay, you gasp, it’s only been a week since Kanka 3.6 came out. And I hear you – I wasn’t planning an update so quickly, but things just kept… happening? But don’t worry, it’s a smaller update focused on two little gifts I wanted to get out in time for…

  • Version 3.6 – Onboarding new users

    Version 3.6 – Onboarding new users

    As we quickly approach the end of the year, we wanted to finish off with an update not focused on new features (we’ve done a lot of those this year!), but on polish. We want new users to know that they’ve found the right home for their worldbuilding endeavours, guiding them along the way as…

  • Developer Log #1

    Welcome to our new developer logs! We plan on releasing these every two to three weeks to to highlight recent work, what’s coming next, what’s happening behind the scenes, and to pull back the curtain on what’s cooking. 1. What we shipped This week was busy as we prepare for the imminent release of Kanka…

  • Version 3.5 – Whiteboards and higher limits

    Version 3.5 – Whiteboards and higher limits

    We recently ran a survey on how to make our Wyvern and Elemental tiers better. We got lots of interesting feedback, but also two clear things people valued more than anything else: whiteboards and higher limits! Whiteboards Important note: while we know many of you may be excited about this upcoming feature, if you are…

  • Anniversary – Eight years of Kanka – A celebration

    Anniversary – Eight years of Kanka – A celebration

    It’s that time of year again, when Kanka celebrates its birthday and becomes one year older! We were too busy last year to release these stats, but we’re back, so let’s have a look at what exciting things happened for Kanka this past year. Highlights of the past year By far the biggest and most…

  • Version 3.4 – Summer update

    Version 3.4 – Summer update

    We’re back from our summer break and have a small update with us today. General improvements Inventories get a new “generate” button to easily generate an entity’s inventory. Filter on tags and amount of elements you wish to be added to the entity’s inventory. The calendar dashboard widget now shows the current day’s moon phases.…

  • Survey Results: The Future of Kanka’s Text Editor

    Survey Results: The Future of Kanka’s Text Editor

    Over the past few weeks we asked the Kanka community what you thought of our text editor, the bit of Kanka where most of the writing magic happens. The current editor has been with us for years, but we know it’s a bit clunky and at times downright annoying. More than 130 of you took…

  • Version 3.3 – Post calendar dates

    We’re back with a small update before our summer break. Post calendar dates This feature stayed in the number one spot of our roadmap for quite a while. It required a lot of refactoring behind the scenes to make it possible, which we gradually rolled out behind the scenes with the last three updates. Posts…

  • A quiet, careful upgrade

    A quiet, careful upgrade

    Over the past few weeks, I’ve been deep in the engine room of our infrastructure, quietly preparing a major upgrade to the database that powers everything behind the scenes. On the surface, nothing changed. Kanka loaded, pages rendered, notifications arrived on time. But underneath, a careful operation was unfolding, involving planning, testing, backups, and some…

  • Version 3.2 – Quick Creator Templates

    Version 3.2 – Quick Creator Templates

    We’re back with another update, bringing many quality of life improvements. Quick creator templates In the quick creator, when creating multiple entities at a time using the “bulk” option, it is now possible to select a template of the same module. This means you can create all your bad NPC ideas way faster! This will…